These days it seems that everyone claims to be a storyteller, and I don’t think they are wrong. It’s a human quality. But is that the best conception of what designers do?
We tell stories to make sense of the world, and find our place in it. But do we tell stories when we design? And what specifically do we mean when we say “story?” What are the necessary ingredients, and what are the limitations of the medium? I would argue that sometimes the work of graphic design could be called storytelling, but in some cases it is better thought of as character development.
Consider this marketing campaign. A series of posts are released on Instagram, a video is posted to Facebook, and a print ad is run in a local publication. A story could conceivably be encapsulated in the video, or the Instagram posts, but what about the print ad? Or what if a potential customer only sees one of the Instagram posts? There is no way they are going to be able to grasp the full story, and I would argue that this is the predicament for most of the visual communication pieces we make. They are not seen in context, they are not read thoroughly, and they are not viewed in their entirety. Forcing a story-based campaign on them may not be the most effective use of our efforts.
So what do we do?
We create characters.
A compelling character can be encapsulated in a single image. This is what has turned logo design into an esoteric art form, rather than a simple piece of a graphic design. Companies are asking themselves the same questions about their logos that people ask themselves when they consider a clothing purchase: “Are we the type of company that would have a red logo?” “Am I the type of person who would wear a fedora?” These are the questions that we are helping our clients answer, and they are more about a company's character (or identity) than about their story.
It’s tough to draw a clear line between character and story, but it’s hard to argue that there aren’t delineations between them. Naturally, a story is reflected in character—but these reflections require diligent work in order to be accurately and concisely built into a character, when the medium requires it. I’ve found that this can be some of the most challenging but profoundly satisfying design work. In the same way that a human’s history leaves abstracted signatures on his person—the creases on his face, a perpetually furrowed brow, a knee that tends to buckle—we have the opportunity to transform story into character.
So are graphic designers story tellers?